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Trivia outlived the apps built to replace it — it went back to the pub

76% of customers say they will turn out for a quiz night, and 85% of those come back. A generation drinking less and clubbing less has a lot to do with it.

5 min read

The waiting lobby with the invite code in large type and open seats for other players.
One invite code, and up to 100 players in the same lobby.

There is an irony buried in the history of digital trivia. The apps that raised tens of millions to industrialise the quiz have shut down. The format they were copying — a room, a host, teams round a table — is doing fine.

The pub trade’s own numbers are blunt about it: 76% of customers say they are more likely to visit a pub for an event such as a quiz night, and 85% of those say they are likely to return.

Why now

Two shifts crossed, and neither is about trivia.

People drink less. Roughly one in four 18-to-24-year-olds in the UK now abstains from alcohol entirely. A venue whose entire proposition is “come and have a drink” mechanically loses a slice of its customers. A venue that offers a reason to be there keeps them — and a quiz is precisely that: a reason that works with or without a drink in your hand.

People go clubbing less. The Saturday night out has moved toward what the trade calls competitive socialising: doing something together rather than merely being in the same place. Darts, mini-golf, karaoke and the quiz are all the same family — activities you talk through while playing.

The quiz has one advantage over the rest. It needs no equipment, no physical skill, and it gives shape to a group where not everyone knows each other.

What the format has that the apps did not

A pub quiz succeeds in exactly the places QuizUp and HQ Trivia failed.

It needs no global audience. Twelve people is enough. A real-time duel app needs thousands of players connected at once to find you an opponent at your level; a pub table needs a table.

It sells something other than the game. The quiz earns nothing by itself — it fills a room on a Tuesday, and the room is what earns. The problem that killed the apps (you cannot charge for a round of trivia) is a non-issue when the quiz is the thing that gets people through the door.

It produces an argument, not a score. What anyone remembers from a quiz night is almost never who won. It is the question everybody got wrong, and the row about the answer. An app measures performance; a table produces a story.

The format got shorter

This is not quite the 1995 pub quiz. The trade is seeing short, ticketed formats appear in its place: micro-experiences of 45 to 90 minutes, often projection-backed and sold as an event.

It is the same movement as everywhere else — what used to take three hours takes one, and gets decided on the day rather than the week before. The length changed. The ritual did not.

What is worth taking from it

Trivia was not saved by technology and it was not killed by it. It outlived QuizUp, HQ Trivia and a decade of attempts to turn it into an industry, for the simplest possible reason: it is a social activity dressed up as a competition.

The apps that closed had all optimised the competition — the ranking, the duel, the elimination. They treated the social half as a side effect. That half is the only one that makes anybody come back next week.

It is also what separates the two trivia games that crossed the decade intact: Kahoot and Trivia Crack each, in their own way, refused to depend on an audience being present at the same moment.

Your next night in needs a quiz.

Install EpiQuiz and start the first game tonight.

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